Rules & Safety Protocols

The Code

All adventurers who enter the halls of Dungeon Throwers are bound by the laws of safety and honor. Failure to uphold these tenets may result in exile from the realm without gold (refunds) or glory.

Attire of the Worthy

  • All adventurers must wear clean and dry garments—no soaked armor or soggy tunics allowed.
  • Closed-toe footwear is required. No sandals, slippers, or exposed toes—lest you tempt fate!
  • A shirt must be worn at all times—no bare-chested barbarians in these halls.

Potions & Provisions

  • Outside food is allowed, but outside elixirs (alcohol) are forbidden.
  • Any adventurer attempting to smuggle in forbidden spirits will be cast from these halls.
  • All imbibing of lawful beverages must be done responsibly—no intoxicated warriors shall wield an axe.

Laws of the Axe

  • Only two warriors in a court, one per throwing lane at a time. Others must wait behind the tables.
  • Only one axe per lane. Weapons must remain in their designated area—no dual-wielding!
  • No wild swings, reckless flips, or grand gestures—this is not a tavern brawl!
  • Keep your wits about you. Be mindful of your surroundings at all times.
  • Spectators may not handle or throw axes. Only those who have pledged with gold (money) may wield steel.

Conduct of a True Adventurer

  • Dungeon Throwers Staff have absolute authority in all matters of safety and gameplay. Disobedience may result in immediate removal.
  • All members must be in control of themselves. Any disruptive, dangerous, or dishonorable behavior will lead to swift judgment.
  • Hands off the arcane barriers (lane partitions)! Keep fingers and limbs away from fences and protective structures.
  • The Staff may alter or enforce additional rules as needed to ensure a safe and legendary adventure.

BREAK THESE LAWS AND FACE EXILE—NO REFUNDS, NO SECOND CHANCES.

Welcome to Dungeon Throwers. May your aim be true, your strikes be mighty, and your legend endure!